Families and Heirlooms, written by 1d30, solves the problem of how to pass on the possessions of a deceased character to his or her successor in a way that enriches the setting, invests new characters with a sense of continuity, and takes a bit of the sting out of character death. I particularly like how a character's actions affect his or her family's reputation, which in turn may affect the fortunes of any family member starting out as a new character. These rules are probably more suitable for some settings and cultures than others, just as they are more relevant to some role-playing games than others. The next time I start up a Dungeons & Dragons, Labyrinth Lord, or Tunnels & Trolls campaign, I will give them a try.
[Originally posted here in Fudgerylog.]