10 April 2024

Table: What Did the Mad Mage Create This Time?

The Mad Mage created what now? Let's roll and find out...

This is the tenth table of the What Is This Table? Table.

What Did the Mad Mage Create This Time?

Roll 1d8

1. An antmanticore.
2. A babloon.
3. A chimermaid.
4. An ibiselephant.
5. A salamandrake.
6. A toucanalligator.
7. A triplicat.
8. A trogre.

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

09 April 2024

Table: Why Is the Room Spinning?

This question was inspired by real life. The table results were not. (I think it was caused by sinusitis.) This is the ninth table of the What Is This Table? Table.

Why Is the Room Spinning?

Roll 1d8

1. You had perhaps a wee bit too much to drink.
2. You contracted a disease generously provided by a "Dungeon Masters Guide"?
3. The room is literally spinning. And so is the building. And so is the tornado.
4. You were kidnapped and imprisoned in a funhouse.
5. You were abducted by aliens with a faulty flying saucer.
6. The room isn't spinning. Your head is. You are possessed by a demon.
7. You are strapped to a torture device known as Lazy Susan's Wicked Auntie.
8. You were targeted by a dizzy spell and failed your saving throw, of course.

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

08 April 2024

Table: What Does the Eclipse Portend?

We interrupt this mega-table with a table inspired by a certain total solar eclipse just witnessed by the author. This is the eighth table of the What Is This Table? Table.

What Does the Eclipse Portend?

Roll 1d12

1. Unity against a common foe.*
2. The return of the Tarrasque.
3. The return of the Black Death.
4. The return of Gamera.
5. The release of the Kraken.
6. The unleashing of Cerberus.
7. An unprecedented outbreak of faerie shenanigans.
8. An unprecedented surge of paranormal activity.
9. Ley lines at maximum magical/psychic power.
10. Everything. It's all different from this moment forward.
11. Nothing. It's an eclipse.
12. Overwhelming victory in the Tomb of Horrors.

* See the solar eclipse from June 16, 1806. To quote from Wikipedia:

It has been called Tecumseh's Eclipse after the Shawnee chief, Tecumseh. He realized that the only hope for the various tribes in east and central North America was to join [in a federation]. He was assisted by his brother, Tenskwatawa, called The Prophet, who called for a rejection of European influence and a return to traditional values. This tribal unity threatened William Henry Harrison, the Territorial Governor of Indiana and future 9th President of the United States. Harrison tried to discredit the Shawnee leader by challenging Tenskwatawa to prove his powers. He wrote: "If he (Tenskwatawa) is really a prophet, ask him to cause the Sun to stand still or the Moon to alter its course, the rivers to cease to flow or the dead to rise from their graves."

Tenskwatawa declared that the Great Spirit was angry at Harrison and would give a sign. "Fifty days from this day there will be no cloud in the sky. Yet, when the Sun has reached its highest point, at that moment will the Great Spirit take it into her hand and hide it from us. The darkness of night will thereupon cover us and the stars will shine round about us. The birds will roost and the night creatures will awaken and stir." On that day [in Ohio, probably near the Indiana border], there was an eclipse, and Harrison's attempt to divide the Shawnee people backfired spectacularly. Then Tecumseh ordered the Great Spirit to release the sun.

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

07 April 2024

Table: What Is This Game of Chance?

There comes a time—perhaps many, many times—when adventurers will find the opportunity to gamble their loot, their heirlooms, or even their souls. But first, "What is this game of chance?" This is the seventh table of the What Is This Table? Table.

What Is This Game of Chance?

Roll 1d12

1. Poker
2. Gouger
3. Stabber
4. Blackjack
5. Flapjack
6. Slapjack
7. Rummy
8. Winey
9. Boozy
10. Craps
11. Poops
12. Merde

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

06 April 2024

Table: What Are They Discussing? 2

Will the adventurers casually eavesdrop or will they join the conversation? This is the sixth table of the What Is This Table? Table.

What Are They Discussing? 2

Roll 1d12

1. The campaign against literacy launched by some out-of-town barbarians.
2. The convenience of staying at a caravansary vs. the cost.
3. Cures for insomnia.
4. The deadly combination scavenger hunt/sacrificial rite orchestrated by the despotrix.
5. The disappearance of a certain noble's puppy in the vicinity of some ruins.
6. The lycanthropy outbreak in Werewolvington.
7. That ludicrous display at yesterday's mob football match.
8. The merits of rotating crops.
9. A protest organized by the local death cult.
10. The village with the best idiot.
11. The weather.
12. Who would win in a fight between a vampire and a ghoul.

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

05 April 2024

Table: What Are They Discussing?

One cannot always help overhearing the conversations of non-player characters in their natural habitat, whether it's guards at their post, clergy behind the altar, servants at the well, or just about anyone at the tavern. Naturally, one wants to know, "What are they discussing?" This is the fifth table of the What Is This Table? Table.

What Are They Discussing?

Roll 1d12

1. The archery contest incident involving the intrusion of crossbow hooligans.
2. The latest fad of sewing pockets into clothing.
3. The local death cult's lute-burning spree.
4. The mermaid sighted at Rover's Cove whilst catching the largest cod ever seen.
5. The new tax on ostentatious codpieces.
6. The price of ambergris in Portport.
7. The scandalous new hats being worn in Highplace.
8. The sighting of a ghost at the abandoned electrum mine.
9. The slobold uprising in Slothgate.
10. The stirrings of revolution in Oppressia.
11. The weather.
12. Whether one would rather be the sole mortal in a town populated only by demons or the lone demon against a team of saints in a mob football match.

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

04 April 2024

Table: What Does This Barrel Contain?

Sometimes adventurers cannot leave well enough alone and insist on dawdling in the name of "a thorough search," leaving no stone unturned and no barrel or cask unopened. If they refuse to accept your helpful hints, roll to see what they find. This is the fourth table of the What Is This Table? Table.

What Does This Barrel Contain?

Roll 1d30

1. ale
2. beer
3. cider
4. caltrops
5. a corpse
6. fireworks
7. flour
8. fruit punch
9. hard cider
10. lamp oil
11. lentils
12. luxury rat hotel
13. mead
14. monkeys
15. nails
16. nuts
17. oats
18. paint
19. parsely
20. pepper
21. pickles
22. salt
23. salted beef
24. salted fish
25. salted pork
26. syrup
27. vinegar
28. water
29. wine
30. a zombie

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

03 April 2024

Table: What Is This Plane of Existence?

"What is this plane of existence?" is a question that adventurers might ask as they ponder the nature of reality and their place in it, but it could equally be a legitimate inquiry if they plunge—for whatever reason—through an interdimensional rift. The table below might provide an answer. This is the third table of the What Is This Table? Table.

What Is This Plane of Existence?

Roll 1d12

1. The Pastoral Plane
2. The Ephemeral Plane
3. The Prime Real Estate Plane
4. The Parallel Parking Plane
5. The Positive Feedback Plane
6. The Negative Feedback Plane
7. The Good Place
8. The Bad Place
9. The Plane of Mutual Disagreement
10. The Cornfield
11. The Periodic Plane of Elements
12. The Plane of Missing Socks

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

02 April 2024

Table: What Is This Market Stall Selling?

The adventurers are browsing in the market and they want to know, "What is this stall selling?" Roll to find out! This is the second table of the What Is This Table? Table.

What Is This Market Stall Selling?

Roll 1d30

1. apples, peaches, and pears
2. amulets and talismans
3. belts, garters, and scabbards
4. cabbages
5. candles and lamp oil
6. citrus fruits
7. fabric
8. fancy codpieces
9. flagons and tankards
10. flowers
11. friendship bracelets
12. greens
13. hats, non-hats. helmets, and wizard hats
14. herbs
15. costume jewelry
16. knives and knife-sharpening
17. magical trinkets and other discount magic
18. "medicines"
19. perfumes
20. pies and bread
21. pottery
22. practical jokes and harmless gags
23. sandals and slippers
24. soaps
25. soups
26. souvenirs
27. sweets
28. robes
29. turnips
30. woodcarvings

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

01 April 2024

Table: What Is This Business?

"So, what is this business?" the adventurers ask as they wander through the city/town/village/hamlet. Roll and find out! This is the first table of the What Is This Table? Table.

What Is This Business?

Roll 1d12

1. Armand Armour's Half-Priced Armory ("Pre-Owned Arms & Armor")
2. The Bucket & Duck Tavern (a.k.a. The Decoy Lodge)
3. Drury's Brewery ("The Opposite of Dreary")
4. The Fell Inn ("Bottomless Hospitality")
5. Flesch's Butcher Shop ("Free Offal with Purchase")
6. Ten Rolling Pins Bakery (a.k.a. The Crossed Rolling Pins)
7. Polly the Apothecary ("Free Advice with Cracker")
8. Smithers' Smithy and Stable ("Horses Shoed. Flies Shooed.")
9. The Whale & Sail Alehouse (a.k.a. The Not-So-Drydock)
10. The Whistle & Lyre Tavern ("Mandatory Musical Accompaniment")
11. Willa Taylor, Tailor (secretly a.k.a. William Tale, Spy.)
12. Witt & Burley's Millery ("We Grind Our Competitors to Powder!")

(See also the Build Your Own Space Opera Table for twice the Random Generator Month fun.)

31 March 2024

What Is This Table? Table

Once again, it is April Fool's Eve, and this time the foolishness will be doubled! Here, in Applied Phantasticality, you are invited to the madness of the What Is This Table? Table. (You'll see...) There, in Savage Arts & Sciences, you may enroll in the Build Your Own Space Opera Table (inspired by the likes of Flash Gordon). Two mega-tables for the price of one! Which will win? Read them both to find out...

What Is This Table? Table

Roll 1d?

1. Roll on the What Is This Business? Table!
2. Roll on the What Is This Market Stall Selling? Table!
3. Roll on the What Is This Plane of Existence? Table!
4. Roll on the What Does This Barrel Contain? Table!
5. Roll on the What Are They Discussing? Table!
6. Roll on the What Are They Discussing? 2 Table!
7. Roll on the What Is This Game of Chance? Table!
8. Roll on the What Does the Eclipse Portend? Table!
9. Roll on the Why Is the Room Spinning? Table!
10. Roll on the What Did the Mad Mage Create This Time? Table!

N.B. Results of the What Is This Table? Table are being added [almost] daily (starting on the 1st of April).

30 March 2024

Reconsidering the Anniversary Festivities

As I mentioned in "Phantastical Dodecahedral Anniversary", this year (and this month, in fact) marks the twelfth anniversary of Applied Phantasticality. I mentioned possibly dedicating this year's Random Generator Month (a.k.a. April) to the splendid d12, and I dashed out about twenty d12 tables to this end, but alas they all insisted on being part of something called the Build Your Own Space Opera Table (COMING SOON!) in one of my other blogs, Savage Arts & Sciences. Instead of cross-posting them to both blogs, I think I'll leave the d12 tables to Savage Arts & Sciences and post more recklessly to Applied Phantasticality. I might not even use a theme. That's how wild and crazy I am. (Let's hope I post something, though.)

Carry on.

20 March 2024

Phantastical Dodecahedral Anniversary

This year marks the 12th anniversary of my oldest extant blog, Applied Phantasticality (and my 25th anniversary of blogging in any capacity, as shocking as that is to me). In honor of this event, I think I might dedicate this year's Random Generator Month (a.k.a. April) exclusively to the noblest of platonic solids, the dodecahedron, or, as it is known amongst gamers, the d12. I am undecided about the theme of this year's Random Generator Month, but all of the tables will require the service of your loyal twelve-sided dice.

Huzzah!

15 March 2024

Ides of March

The controversies surrounding Hasbro/Wizards of the Coast and its dominion over recent, current, and imminent versions of Dungeons & Dragons leave little room for optimism for those of us who like earlier editions, later variants, and different role-playing games altogether, but I can't say it's surprising. I haven't trusted TSR since it published Zebulon's Guide to Frontier Space for Star Frontiers (and I ought to have distrusted them starting with the bifurcation of D&D and AD&D), but I've never trusted Wizards of the Coast with or without Hasbro's overlordship. As media personalities jump ship from D&D and launch their own vessels of variable seaworthiness, I think it's worth looking at the craft of great designers, young and old, who have been perfecting role-playing games without regard to, or interest in, Hasbro/WOTC's self-defeating nonsense. There are so many satisfying alternatives from the very beginning of the hobby to the present, and more are being created right now by actual independent game designers who actually play the games. The best part of role-playing is that it's a hobby. The best publishers of role-playing games are hobbyists themselves. The corporations don't care about hobbyists. In turn, we owe them nothing. We can do it ourselves.

11 February 2024

Martian Crawl Classics Crowdfunding in Progress

The Kickstarter project for Martian Crawl Classics, Tim Snider's alternative setting for Mutant Crawl Classics RPG, is in progress and obtainable for the reasonable price of $5.00 for the PDF and the option to purchase an at-cost, print-on-demand copy. Add-ons include the 0 level funnel Dead in the Water, the 1st level adventure The Desk in Room 8-10, and the 2nd level adventure Phage from Below at $5.00 each for the PDF and the same hard copy option. The deadline to back the project is 24 February 2024.

01 February 2024

Random Fantasy Campaign Generator Example

Here is the explication of my Random Fantasy Campaign Generator demonstrated with an example of its use. Suppose you wish to run some adventures that have no predetermined setting (or none you care to use), and you would like the world to grow as the characters explore it rather than spending countless hours beforehand building it from scratch. Where do you start? You start with the location of the very first adventure and gradually expand from there. You start with a roll on the Starting Place table.

Starting Place

With a roll of 2, the adventure starts in a village. It could be the player characters' home village, or it could be a village they are visiting or through which they are passing on the way to their destination. In this case, we'll say the player characters are visiting a friend.

Landmass

With a roll of 4, the village is located on a supercontinent. There may be islands, but most of the world's landmass consists of a single Pangaea-like supercontinent. This suggests that the world might be geologically younger than our planet Earth, and it might even have megafauna or dinosaurs (or weird variants thereof).

Nearest Waterway

With a roll of 4, the nearest waterway is "Sea," which would mean a world-spanning super-ocean. So, our village is on the coast, which means fishing and trade are probably important to its economy.

Nearest Geographical Feature

With a roll of 12, the nearest geographical feature is "Volcano." The villagers may believe the volcano is dormant, or they might not know it is a volcano. In the real world there are actual communities built in the craters of "extinct" volcanoes (e.g. Mt. Tabor in Portand, Oregon, U.S.A.), but we'll set our village at the base of the volcano at the edge of a bay since we established that it is a port. If the volcano were to erupt, there would be time for people in the village to react.

Most Prominent Architectural Achievement

With a roll of 6, the village's most prominent architectural achievement is a library. In general, the impressiveness of a location's most prominent edifice depends on the location's size, prosperity, cultural priorities, and level of technology. Given that our location is a fishing village near a volcano on the coast of a supercontinent, perhaps we could make the library the only building that (miraculously) withstood a previous eruption. A village was gradually rebuilt from the ruins of the destroyed city, and it was decreed that no building shall ever rival the library in magnificence. The importance of the library has grown as a consequence, and scholars from near and far come to the village to study there.

First Patron

With a roll of 6, the player character's first patron will be a local official. In this case, it would be logical to make that local official the Head Librarian, a person of importance with vast knowledge. Regardless of the adventure's premise, it ought to be easy to think of way to link it to the Head Librarian's interests.

Best Place for Rumors

With a roll of 12, the best place for rumors in the village is the well. Sure, there may be gossip aplenty amongst the scholars at the library, but the rumormongering at the well is more reliable.

Summary

In a coastal village at the foot of a volcano, the adventurers have come to meet a friend who is connected with the Head Librarian of a famous library that is the sole remnant of an ancient city. The community well is the best source of information of a non-academic nature, as the hardworking villagers are honest folk and more cosmopolitan than most. All of this is taking place in a world dominated by a single supercontinent.

These initial details provide the ingredients for a larger world of interconnected places, cultures, and adventures that can be expanded as needed.

14 January 2024

Random Fantasy Campaign Generator

The Random Fantasy Campaign Generator can be used as a prompt to create a setting and situation for a party's first adventure, and, perhaps, the initial focal point of a new campaign world that will expand with the party's travels.

Random Fantasy Campaign Generator

Starting Place

Roll 1d4

1. Outpost
2. Village
3. Town
4. City

Landmass

Roll 1d4

1. Archipelago
2. Island
3. Continent
4. Supercontinent

Nearest Waterway

Roll 1d4

1. Stream
2. River
3. Lake
4. Sea

Nearest Geographical Feature

Roll 1d12

1. Barrow
2. Canyon
3. Cave
4. Desert
5. Forest
6. Hill
7. Jungle
8. Megalithic structure
9. Mountain
10. Plains
11. Swamp
12. Volcano

Most Prominent Architectural Achievement

Roll 1d12

1. Abbey
2. Castle
3. Fountain
4. Granary
5. Guildhouse
6. Library
7. Marketplace
8. Mill
9. Monument
10. Palace
11. Temple
12. Tomb

First Patron

Roll 1d12

1. Abbot
2. Alchemist
3. Elder
4. Guildmaster
5. Innkeeper
6. Local official
7. Merchant
8. Noble
9. Sage
10. Spy
11. Trader
12. Wizard

Best Place for Rumors

Roll 1d12

1. Castle
2. Den of iniquity
3. Dock
4. Fountain
5. Inn
6. Guardhouse
7. Marketplace
8. Shop
9. Stable
10. Tavern
11. Temple
12. Well

08 January 2024

Reviewing Reviews

There is a debate amongst some in the hobby—if not the industry—whether a review of a role-playing game is legitimate if the reviewer did not first play or run the game. The crux of the problem is this: Is it the game or the product that is being reviewed? Take chess for instance. One could review the rules of the game and the experience it produces as an activity, or one could review the physical components of the game such as the board and the pieces. Most role-playing game reviewers rely heavily on the latter because there is the added complexity that no two groups of gamers play exactly the same way. When they do address the rules (as opposed to the details of a rule book such as font, binding, type of paper, or quality/quantity of illustrations), they typically concentrate on how they think they will help or hinder the gameplay. Without experiencing the effect of the rules firsthand, they can only theorize whether a given rule is good or even necessary. And this will vary from gaming group to gaming group. One group might respond favorably to a game in which each player controls multiple characters whereas another might find it a nuissance. One group might consider an initiative rule to be novel and entertaining whereas another group might find it too time-consuming. All reviews are subjective. It is in their nature. I would merely suggest that reviewers draw a distinct line between a review of a role-playing game as a product versus a review of the same as an experience, because both are valid. Sometimes a rule looks better on paper than in practice, and sometimes the rules as written work better than you could have imagined. Too often I have made assumptions about a rule only to be proven mistaken at the game table. The proof is in the actual play. You can a) review the game itself, b) review just the physical product, or c) review the product and speculate about how it might work at the table. Just be clear about your approach.

[This article has been cross-posted here in Creative Reckoning.]

06 January 2024

Table: Secret Door Status

Sometimes a location in an adventure has secret doors that will never be discovered by the player characters using conventional means. This can be made easier for player characters who are actively searching in the correct area by giving them clues or by bestowing a bungling bonus, but if you need something a little more obvious, you could roll on this table...

Secret Door Status

Roll 1d12

1. Ajar.
2. Ajar and secretly trapped.
3. Cracked open.
4. Cracked open and secretly trapped.
5. Locked and obviously cursed.
6. Locked and obviously trapped.
7. Locked and showing signs of attempted entry.
8. Locked and showing signs of successfully activated trap.
9. Magically sealed with prominently displayed riddle.
10. Shut and marked by previous intruder.
11. Shut and obviously cursed.
12. Shut and obviously trapped.

N.B.: This can be used when creating an adventure location (such as a dungeon), but it's especially useful when applied to published adventures that might abound with dead ends and bottlenecks caused by the injudicious use of secret doors. Just make them impossible to miss.

03 January 2024