A table of wandering monsters courtesy of the
Table of Many Tables.
Wandering Monsters
Roll 1d20
1. Shambling Hogweed. One of the worst, most formidable monsters you will ever encounter. Not fun. Frequency: Very rare
2. Vampire Hat. Number Appearing: 1-100.
3. Ineffable Hovering Sphere of Inescapable Terror with One Big Scary Eye and Lots of Smaller Scary Eyes. Armor Class: 1 [18]; 4 [15]; 8 [11]
4. Brain-Eating Cuttlefish-Headed Psi-Tyrant. Move: Average.
5. Rockslider. Hit Dice: 9 (foreign), 12 (domestic)
6. Boulet. (Pronounced "bull-lit") Treasure Type: Y
7. Living House. % in Lair: 100%
8. Action Mold. No. of Attacks: 1 or 10
9. Pixie, Feral, Giant. Damage/Attack: 3-12
10. Lobstormer. Special Attacks: Summon a storm of lobsters 1 time/day
11. Pangolin, Giant. Special Defenses: Can roll itself into an impenetrable ball
12. Creepy Crawly, Standard. Magic Resistance: Standard
13. Giant, Quarry. Intelligence: Low
14. Hobnoblin. Alignment: Neutral evil
15. Eel Magistrate. Size: M
16. Beige Slime. Psionic Ability: Nil
17. Flying Calamari. Psionic Attack Mode: ?
18. Golem, Bread. Psionic Defense Mode: Nil
19. Cavy, Dire. Note: Rarely tamed except by ringwraiths or nightgaunts or whatnot
20. Primordial Blah. Description: Indescribable. And unknowable. And unspeakable.