Nonetheless, it is interesting and informative to know how the attributes of gods compare with one another on their own scale without tempting players to see them as potential experience point awards. To this end, I recommend describing their attributes in Fudge terms. Fudge uses adjectives instead of hard numbers to compare traits (attributes, skills, and sometimes powers). Traditionally, it uses the following progression:
Scale is used with Mass, Strength, and Speed to further differentiate beings. A pixie, for instance, is on an entirely different scale than a human being, but their attributes would still range from Terrible to Superb in comparison to one another. By that same logic, gods within a pantheon may vary in strength, wisdom, charisma, etc., but the weakest of them will still be capable of crushing the strongest mortal like an ant.
To illustrate the possibilities, here are four Greek gods and their basic attributes (all of which are Scale: Divine).
Dexterity: Great (manual dexterity); Terrible (agility)
Role-playing the interaction of gods with one another can be accomplished by using the basic Fudge rules, which can be obtained for free at Fudgery.net (my own Fudge site) or FudgeRPG.com.