Showing posts with label hit locations. Show all posts
Showing posts with label hit locations. Show all posts

09 January 2013

Random Hit Location Generator: d6 Version

Sometimes it's useful — even in an old school role-playing game with abstract combat rules — to know exactly where a blow has fallen. Whether one needs this information for every attack (to determine armor coverage or just to know where one's battle scars are) or only for critical hits (to determine what part of the body is to be maimed, mangled, or severed), a random hit location generator is the answer. The one that follows was first posted in Fudgery.net and resides in its original form here.