If there is anything that dooms the goal of D&D Next to unite the players of all previous editions of Dungeons & Dragons, it's the fact that the fans are divided into two incompatible gaming philosophies: those who think player characters should begin as more-or-less competent novice adventurers who improve dramatically over time if they survive long enough, and those who think player characters should begin as superheroes and retire as gods. For the first group, player skill and referee impartiality are essential; without both, there can be no sense of accomplishment, because D&D is considered a game. For the second group, balance between player characters and their adversaries (and between one another) is essential; without balanced encounters, their story arc might get cut short, and without balanced parties, not every character will be guaranteed an equal share of the spotlight (because D&D is considered a story). There is no way to reconcile these divergent philosophies into a single game.
By all rights, when Wizards of the Coast first decided to lead the game in this direction, they should have renamed it Gods & Götterdämmerung to avoid confusion. Back in olden times, we referred to this as Monty Haulism a hopefully brief phase one outgrew. Blatant wish fulfillment was easier to resist when the publisher (TSR) railed against it. When Wizards of the Coast made it the raison d'être, the continuity of the world's first role-playing game was severed forever. There were already games for which this playing style was possible. 'Tis a shame the fundamentals of D&D were so recklessly abandoned. Trying to foist the fundamentals on G&G players now, however, will only frustrate them. On the other hand, diluting or ignoring the fundamentals will only enrage traditional D&D players. I do not envy the task of the D&D Next designers.
Showing posts with label DnD Next. Show all posts
Showing posts with label DnD Next. Show all posts
30 May 2012
24 May 2012
All the King's Horses and All the King's Men
I remain convinced that instead of cobbling together a golem of incompatible materials (D&D Next) in a hopeless attempt to appeal to gamers with opposing views of even the most basic concepts of role-playing, Wizards of the Coast should keep all editions of Dungeons & Dragons in print (or in PDF and print-on-demand), and, if they still believe there is a need for another edition, simply design the thing with the goal of making the best game possible for its own sake. Instead of worrying about getting everyone to play the same iteration, however, why not support all iterations? There will always be gamers who will flock to the newest edition for whatever reason, but there will also always be gamers who will never give up the edition with which they started. Creating significantly different editions of a game guarantees a fragmented hobby. The more editions that are created, the more fragmented it becomes. The solution is not another edition. The solution is to provide support for the existing fragments (i.e. keeping each edition available). The fragments do their own recruiting. If they are supported, then they also bring in new customers. Leaving behind a customer base that was satisfied is simply a bad business strategy.
If different editions merely represented newly incorporated errata, improved organization, and/or better physical components (sturdier boxes, better binding, nicer dice, etc.), there would be no such thing as edition wars, of course. We would all still be playing the same game. We are not all playing the same game, though, and D&D Next, despite the hype, will not change that. Its novelty will probably alter the balance, but it will never put Humpty together again.
If different editions merely represented newly incorporated errata, improved organization, and/or better physical components (sturdier boxes, better binding, nicer dice, etc.), there would be no such thing as edition wars, of course. We would all still be playing the same game. We are not all playing the same game, though, and D&D Next, despite the hype, will not change that. Its novelty will probably alter the balance, but it will never put Humpty together again.
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