Ah, taverns. Ah, encounters. Encounters in taverns. This is the eleventh table of the Expanding Unknown Table.
Roll 1d81. A fortune teller offers to foretell your future in exchange for a drink. (The fortunes are surprisingly accurate if a bit meandering and slurred.)
2. A troubador asks to sit at your table to listen to your tales of adventure. (The troubador is prone to extreme exaggeration, and will recount any tale with at least twice as much danger and bravado.)
3. A rat scurries from under your table, and you could swear it paused and winked at you before it disappeared through a hole.
4. A mysterious individual in a hooded cloak sits alone and unmoving at a table in the corner, seemingly listening to everything, but uttering nothing. (It's a trick of the light. Someone just put their pack on a chair and hung their cloak over it. It isn't Strider.)
5. A fight erupts between two identical individuals who claim they are the same person. Each will accuse the other of being an imposter. (In fact they are two drunk doppelgängers fighting over who gets to impersonate the person they may or may not have killed.)
6. A guard bursts through the door and demands to know if the quiz has started yet. (It hasn't.)
7. A lutenist and a singer perform a very sad song, creating a melancholy atmosphere in the tavern until someone tosses them a coin and tells them to play something more cheerful. They perform the same sad song, but with a faster tempo and smiles on their faces.
8. The tavernkeeper's cat a lynx, really curls up on your lap and falls asleep, flexing its long, sharp claws as it dreams. (Sudden moves are inadvisable.)