Before a party can find a secret door (by whatever means the referee approves, whether it's by the (rule) book, descriptive searches, or coin toss, it's good for the referee to know if there is a secret door. (If such a door exists, there might be clues, and if you want inattentive parties to stumble upon it, you can also use the handy accidental discovery roll.)
This is the tenth table of Your Dungeon Tour Table.
Secret Doors
Roll 1d20
You find...
1. A secret door that swings inward. (1 in 1d6 chance of boobytrap.)2. No secret doors.
3. Negatory.
4. A secret door that swings outward. (1 in 1d6 chance of boobytrap.)
5. Nothing of interest.
6. Ixnay on the ecretsay oorsday.
7. A secret door that slides to the side. (1 in 1d6 chance of boobytrap.)
8. An absence of anything secret.
9. A secret door that slides upward. (1 in 1d6 chance of boobytrap.)
10. An abundance of not much.
11. A secret door that slides downward. (1 in 1d6 chance of boobytrap.)
12. Nothing answering the description of a secret door.
13. No secret doors here.
14. A detachable secret door. (1 in 1d6 chance of boobytrap.)
15. No secret doors at all.
16. Nothing remotely resembling a secret door.
17. A secret door that revolves. (1 in 1d6 chance of boobytrap.)
18. No doors of a secret, concealed, or otherwise hidden nature.
19. A dreary lack of secret doors.
20. A secret door that tilts at the middle. (1 in 1d6 chance of boobytrap.)
N.B. Check secret door access to see what lies beyond it.
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