It's a boobytrap!
This is the eighth table of Your Dungeon Tour Table.
Boobytraps
Roll 1d10
1. Loud incidental music plays when door is opened.2. Door springs forward, smashing anyone behind it against opposite wall.
3. Needle mechanism injects victim with a poison that causes instant festivity, which wears off after 3d4 hours of sleep.
4. Puff of dust causes violent sneezing fit that gradually tapers off after 1d4 hours.
5. The door begins to vibrate. Then the walls vibrate. Then the floor vibrates. Vibrations cease after party leaves area.
6. Electrical shock causes persistent static cling lasting 1d4 days.
7. Mechanism flings fragile capsule of concentrated skunk spray at victim.
8. Catch releases a shower of rotten eggs.
9. Trap door slide springs open below, depositing victim in a room with a wandering monster.
10. Device squirts gooey substance on victim, rendering fine manipulation and other acts of manual dexterity all but impossible until removed via spell or a time-consuming remedy.
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