Can you open the door?
This is the seventh table of Your Dungeon Tour Table.
Door Status
Roll 1d12
1. Stuck.2. Really stuck.
3. Really really stuck.
4. Locked.
5. Locked and stuck.
6. Double-locked.
7. Double-locked and stuck.
8. Unlocked.
9. Wide open.
10. Locked and boobytrapped.
11. Unlocked and boobytrapped.
12. Magically sealed.
Nice. I have an entry for weird on my door table
ReplyDeleteThat's a good idea. I could make an optional addendum along the lines of, say, a "10% chance that any door might be highly unusual."
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