Behold the magical wearables to be found, perchance, in the closets of dragons who cannot wear them or the wardrobes of wizards who will not wear them because they are never invited to social events. This is the first table of the Expanding Unknown Table. Beware!
Magical Wearables
Roll 1d20
1. Amulet of the Plains: Will transport the wearer and any companions in close proximity to the grassland of the wearer's choice — or a random grassland until it is mastered.2. Boots of Elevation: The soles and heels of these boots will increase or decrease to a maximum height of 30 feet (10 m) at the will of the wearer.
3. Boots of Elven Kindness: Will always predispose elves to regard the wearer as someone worthy of handouts.
4. Boots of Escalation: Enable the wearer to ascend or descend any ramp, stairway, or ladder by means of floating through the air.
5. Boots of Prancing: Permit the wearer only one means of locomotion (prancing), but anyone who observes the wearer moving thusly will also be similarly restricted for the duration.
6. Boots of Straddling and Swinging: Enable the wearer to straddle two separate surfaces with no chance of falling, and to swing from any rope, vine, chandelier, or any similar suspended and swingable thing without fear of failure.
7. Brooch of Yielding: Protects the wearer from being accidentally struck by anyone or anything.
8. Cloak of Elven Kindness: Will always convince elves to look the other way so as to spare the wearer shame.
9. Cloak of Predilection: Encourages the wearer to indulge in every unwise urge; lowers the wearer's wisdom to the minimum; and makes the wearer more prone to physical attack.
10. Gauntlets of Gesturing: Give the wearer the ability to use (and understand) any gesture from any culture and be perfectly understood when so gesturing.
11. Gauntlets of Ochre Power: Give the wearer the power to change the color of anything they touch to ochre.
12. Girdle of Ant Strength: Gives the wearer the strength of an ant. (Useful if wearer is the size of an ant or smaller.)
13. Girdle of Giant Ant Strength: Gives the ant who wears it the strength of a giant.
14. Helm of Fully Understanding Verbal, Nonverbal, and Written Communication of a Magical or Nonmagical Nature: Also functions as a normal helmet.
15. Medallion of Migraine Projection: Enables the wearer to share the pain of a migraine headache with anyone the wearer can see.
16. Necklace of Implausible Adaptability: Grants the wearer the ability to exist in any environment completely unharmed.
17. Phylactery of Tall Beers: Enables the wearer to refill any beverage magically until closing time or sunrise, whichever comes first.
18. Robe of Blending In: Enables the wearer to be mistaken for a member of whatever group the wearer mingles with or lingers around.
19. Scarab of Sanity: Restores sanity and even common sense when displayed.
20. Scarab of Upsetting Family: Will instantly cause melodramatic familial distress when displayed.
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