The premise: Each time a player character attempts an action with an uncertain outcome, roll on the table below to determine the method of resolution.
Variable Resolution System
Roll 1d12
1. Roll equal to or lower than stat.2. Roll and add stat (or stat modifier) to beat difficulty.
3. Roll number of dice equal to stat to beat difficulty.
4. Roll and consult combat matrix.
5. Stat and difficulty are rated by die-step. Highest roll wins.
6. Stat and difficulty are rated via Fudge trait ladder. Resolve with 4dF.
7. Compare relevant stats and/or difficulty. Highest value prevails.
8. Flip a coin. Heads = success; tails = failure.
9. Throw darts. Player gets number of darts equal to stat; GM gets number of darts equal to difficulty. Highest score prevails.
10. Play Rock-Paper-Scissors. Player with advantage can call for best two out of three.
11. Play tiddlywinks. Victor prevails.
12. Break out the nerf guns.
[The above is a table of the Table of the Quasi-Answerable.]
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