Whatever the system, whatever the situation, you, too, can use the Universal Resolution System if you have an eight-sided die. Use it for combat. Use it for diplomacy. Use it for skills, stunts, feats, saving throws, or anything else that seems appropriate.
How Does it Work?
If you are at an advantage, roll two eight-sided dice and pick the highest result. If you are at a disadvantage, roll two eight-sided dice and pick the lowest result. If neither apply, just roll 1d8.
Go On...
Developed using the latest improv technology, the Universal Resolution System ensures that decisions are left to you... and chance... and really a combination of chance and your interpretation of the result... and what your GM allows... or what your players allow if you are the GM and you give them that leeway.
Try it!
Universal Resolution System
Roll 1d8
1. Critical: Extreme No2. No And... No Way
3. Yes, But... Not Really*
4. Perhaps
5. Definite Maybe
6. No, But... Yeah, Sure**
7. Yes And... Yes Way
8. Critical: Extreme Yes
* Also known as "Yeah, No."
**Also known as "No, Well, O.K., Fine."
[The above is a table of the Table of the Quasi-Answerable.]
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