10 April 2012

Monster: Beastfolk

This is another creature that makes an appearance on the Neutral Monster Incarnation Table of the induced reincarnation spell.

Beastfolk

No. Enc.: 1d6 (3d12)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 7
Hit Dice: 2
Attacks: 3 or 1 (claw/claw/bite or weapon)
Damage: 1d3/1d3/1d6 or by weapon type
Save: F2
Morale: 8
Hoard Class: XX
XP: 29

Beastfolk are semi-human creatures with beast-like characteristics both in temperament and appearance. Undoubtedly the result of magical experimentation on a large scale in the distant past, most beastfolk exhibit a single dominant beast nature, typically that of the bear, great cat, or wolf. They have human-like intelligence, but rational thought is at constant war with their animal instincts, a condition which has prevented their society from rising above a very primitive tribal structure. Their lairs are natural caves, although hunting bands sometimes build temporary structures of hide or foliage when they are far from home. The only weapons they make or use are spears or hand axes, both of which have stone blades. Shunning armor of any kind, beastfolk rely on their natural agility to avoid death when hunting dangerous prey. Beastfolk in their natural habitat surprise enemies on a roll of 1-3 on 1d6 and are only surprised on a roll of 1.

It is rumored that there are dire beastfolk, created by a merging of beast and goblinkind and trained in the arts and weapons of war, but these rumors have not yet been confirmed.

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