30 April 2023

Table: Dungeon Rationale (Your Dungeon Tour Table)

Depending on your point of view, the rationale behind the existence of this dungeon may be the most important factor of dungeon design or the least important. At any rate, it's the final table of this dungeoneering tour. Or you could make it the first.

This is the thirtieth table of Your Dungeon Tour Table.

Dungeon Rationale

Roll 1d30

1. It is a standard dungeon haunted by those who perished in it.
2. It is a standard dungeon currently operating as such. What are you doing here?
3. It is an abandoned dungeon infested with monsters who burrowed from below.
4. It is an abandoned dungeon occupied by monstrous invaders.
5. It is the product of a mad wizard's mind.
6. It is a network of tunnels belonging to a secret cult that delved too deep.
7. It is an abandoned mine that accidentally struck the subterranean domain of something inimical to surface dwellers.
8. It is the practical joke of a godling.
9. It is a gigantic spacecraft that crashlanded.
10. It is an amusement park of the ancients.
11. It is a network of tunnels being used by several criminal factions.
12. It is a shopping mall of the ancients.
13. It is a former menagerie of diverse monsters who now roam freely.
14. It is a natural history museum of the ancients.
15. It is an obstacle course for assassins.
16. It is an isolated utopian/dystopian complex built to survive an apocalypse.
17. It is a subterranean shrine to evil gods.
18. It is a metaphor for our relationship with Death. (Metaphysics optional.)
19. It is a market connecting traders of the underearth to nocturnal traders of the surface.
20. It is an illusory environment created by the minds of bulging-headed aliens.
21. It is a nightmare dimension constructed by shadow demons.
22. It is the virtual world of a fantasy video game.
23. It is a playset for juvenile gods or juvenile godlike aliens.
24. It is an underground city forgotten by the city above it.
25. It is a weird manufactory staffed by elves, dwarves, or cyclopes.
26. It is the ancient labyrinth of a lost civilization.
27. It is a viable subterrestrial ecosystem.
28. It is a twisted behavioral science experiment conducted by powerful beings.
29. It is a game show with fabulous prizes!
30. It is an incomprehensible game played by the gods.

N.B. The result of this table may or may not conflict with the result of the Dungeon Ambience table, in which case you may choose one to override the other, roll again, or mash them together.

Table: Dungeon Ambience (Your Dungeon Tour Table)

What would you say is the overall atmosphere of this dungeon?

This is the twenty-ninth table of Your Dungeon Tour Table.

Dungeon Ambience

Roll 1d20

1. Ancient Cretan
2. Ancient Egyptian
3. Castle Wolfenstein
4. Catacombs Romanesque
5. Diablo
6. Ermagerd Trmb erv Herrers
7. Fifties Bomb Shelter
8. Golden Axe
9. Hammer Horror
10. Haute Fantasy
11. Hilarious House of Frightenstein
12. Krull
13. McDungeonland
14. Medieval European
15. Nineteenth Century Funhouse
16. Phantom of the Sewer Beneath the Opera
17. Renaissance
18. Renaissance Faire
19. Tim Burton's Spooky Something-or-Other
20. Universal Horror

29 April 2023

Table: Passage Tricks (Your Dungeon Tour Table)

Trick or retreat!

This is the twenty-eighth table of Your Dungeon Tour Table.

Passage Tricks

Roll 1d12

Ah! The old...

1. Appear-to-disappear-but-actually-get-teleported-elsewhere trick!
2. Appear-to-disappear-but-actually-get-disintegrated trick!
3. Appear-to disappear-but-actually-get-phased-into-the-Ethereal-Plane trick!
4. Passage-floor-that-tilts-into-a-chute-leading-down-one-level trick!
5. Trapdoor-covering-a-pit-filled-with-hungry-crocodiles trick!
6. Trapdoor-covering-a-pit-filled-with-water-and-a-giant-octopus-puppet trick!
7. Swinging-pendulum-scythes-blocking-the-way-ahead trick!
8. Illusionary-floor-concealing-a-transdimensional-wormhole trick!
9. Illusionary-floor-concealing-a-chute-leading-down-one-or-more-levels trick!
10. Sliding-wall-that-blocks-any-retreat trick!
11. Sliding-walls-that-block-any-advance-or-retreat trick!
12. Sliding-walls-that-shift-back-and-forth-creating-an-atmosphere-of-unease trick!

#GetSmart

28 April 2023

Table: Passage Traps (Your Dungeon Tour Table)

Oh, it's a trap alright.

This is the twenty-seventh table of Your Dungeon Tour Table.

Passage Traps

Roll 1d12

Ah! The old...

1. Trapdoor-covering-a-pit-filled-with-spikes trap!
2. Trapdoor-covering-a-pit-filled-with-snakes trap!
3. Trapdoor-covering-a-pit-filled-with-acid trap!
4. Trapdoor-covering-a-pit-filled-with-ping-pong-balls trap!
5. Poison-darts-that-shoot-out-of-the-walls-when-you-step-on-the-wrong-tile trap!
6. Spikes-that-pop-out-of-the-walls-as-they-start-closing-in-on-you trap!
7. Cage-that-falls-on-you-when-you-take-something trap!
8. Giant-boulder-that-crushes-you-when-you-take-something trap!
9. Snare-that-suspends-you-upside-down-and-releases-a-swarm-of-flying-piranhas trap!
10. Flypaper-covering-the-entire-floor trap!
11. Corridor-filled-with-zombies-pretending-to-be-normal-corpses trap!
12. Corridor-lined-with-living-statues trap!

#GetSmart

27 April 2023

Table: Chambers (Your Dungeon Tour Table)

What nature of chamber is this?

This is the twenty-sixth table of Your Dungeon Tour Table.

Chambers

Roll 1d12

1. Typical everyday subterranean chamber. (See room.)
2. Torture chamber. (95% chance of TORTURE!)
3. Teleportation chamber. (30% chance of controlling the destination.)
4. Study chamber. (75% chance of useful information.)
5. Not your typical everyday subterranean chamber. (See room, but add a twist.)
6. Just another word for room.
7. Echo chamber. (100% chance of echoes if a sound is made.)
8. Chamber of horrors. (60% chance the horror is real.)
9. Chamber music chamber. (50% chance of music.)
10. Bedchamber. (25% chance of 1d8 sleepers.)
11. Anti-antechamber. (10% chance of 1d4 aunties; 0% chance of other exits.)
12. Actual antechamber to another room or chamber.

26 April 2023

Table: Means of Ascent or Descent (Your Dungeon Tour Table)

First Level: Oubliettes, thumbscrews, and skewers, racks, clamps, pillories, and peine forte et dure. Going down...

This is the twenty-fifth table of Your Dungeon Tour Table.

Means of Ascent or Descent

Roll 1d24 (or roll 1d12 for descent only, or 1d12+12 for ascent only)

1. Standard staircase going down.
2. Treacherous staircase going down.
3. Trick staircase going down.
4. Spiral staircase going down.
5. Escalator going down.
6. Ramp going down.
7. Pit with ladder going down.
8. Pit with platform, rope, and pulley going down.
9. Standard pit going down.
10. Spiral slide going down.
11. Roller slide going down.
12. Dumbwaiter.
13. Elevator (Lift)
14. Roller slide going up.
15. Spiral slide going up.
16. Standard chimney going up.
17. Chimney with platform, rope, and pulley going up.
18. Chimney with ladder going up.
19. Ramp going up.
20. Escalator going up.
21. Spiral staircase going up.
22. Trick staircase going up.
23. Treacherous staircase going up.
24. Standard staircase going up.

N.B. Roll 1d3 for number of levels up or down or choose freely.

#AreYouBeingServed

25 April 2023

Table: Wandering Monsters (Your Dungeon Tour Table)

Wandering about, you encounter one or more wandering monsters... wandering... about...

This is the twenty-fourth table of Your Dungeon Tour Table.

Wandering Monsters

Roll 1d20

1. A bunch of bogglebears (3d8).
2. A cantaloupapapas.
3. A carrion cruller.
4. A coterie of hobnoblins (4d6).
5. A dungeon-delving chicken.
6. A fearsome ogreat.
7. A flock of lava-loving infernal ducks (2d30).
8. A gathering of grablins (10d10).
9. A group of glowbolds (5d100).
10. A hiyahidra.
11. A horrendous ughyuck.
12. A horrible neo-ughyuck.
13. A Munchkin Liberation Army task force (14 operatives).
14. A number of nulls (3d12).
15. A platoon of porcs (20).
16. A terrible steam-blowing bragon.
17. A troper.
18. A wiant. (Like a giant, but with an emphasis on width.)
19. Roll on this table of wandering monsters.
20. Roll on this other table of wandering monsters.

24 April 2023

Table: Room Monsters (Your Dungeon Tour Table)

Monster(s) in this room...

This is the twenty-third table of Your Dungeon Tour Table.

Room Monsters

Roll 1d20

1. annoying youths
2. bored monster
3. brooding monster
4. gambling monsters
5. housekeeping monster
6. hungry monster frustrated with current diet
7. inebriated monster trying to forget past mistakes
8. jealous monster
9. partying monsters
10. pet monster
11. petty squabbling monsters
12. preoccupied bookkeeping monster
13. ragtag band of lost sidekicks
14. slumbering monster
15. sneaky monsters lying in ambush
16. snobbish adventuring party
17. somnambulant monster
18. standard monsters
19. unreasonably wrathful monster
20. vain monster

N.B. Use any desired monster type or roll as a wandering monster.

23 April 2023

Table: Treasure Hidden (Your Dungeon Tour Table)

Can you find the alleged treasure?

This is the twenty-second table of Your Dungeon Tour Table.

Treasure Hidden

Roll 1d8

The treasure is hidden...

1. Behind a secret panel in the wall cunningly disguised as a framed painting.
2. Beneath a cleverly placed rug.
3. In a ceiling space with a concealed trap door, the opening of which triggers the release of confetti and balloons.
4. In a mini-pocket dimension accessible only by the vibrations of a certain pitch.
5. In one of a hundred boxes, all of which are shrinkwrapped.
6. Inside a harpsichord, grandfather clock, or police call box.
7. Under a loose floorboard, wobbly stone, or crooked brick.
8. Within a dust-filled secret alcove accessible only by reciting the magic words or by accidentally tripping an ancient mechanism that still works perfectly because they had standards back in the day.

22 April 2023

Table: Treasure Traps (Your Dungeon Tour Table)

Find the treasure, face the trap.

This is the twenty-first table of Your Dungeon Tour Table.

Treasure Traps

Roll 1d8

The treasure is...

1. Coated with contact poison.
2. Covered with asphyxiation dust—easily confused with pixie dust.
3. Encased in a glass container filled with die-laughing gas.
4. Guarded by a stand-up comedian/demon.
5. Immersed in a perfume that is irresistible to the undead.
6. Protected by venomous springing snakes.
7. Submerged in lime-flavored ectoplasm.
8. Surrounded by scattered LEGO bricks and an anti-footwear force field.