21 September 2013

Numerical Alignment System

I have never fully approved of alignments in role-playing games except in settings where the struggle of Law versus Chaos is tangible (as in some of the novels of Poul Anderson and Michael Moorcock), although I have tried to make them work to some degree in Dungeons & Dragons even when the setting's moral landscape is less black & white (out of respect to the game's tradition, if nothing else). Occasionally, however, a gamer with a Web log has a new perspective on alignment that makes me want to give it a test run. New Alignment System for Labyrinth Lord from Digital Orc is one such article. I might have to give it a go.

[Edit: The links that were included in this article are effectively dead, which renders this article meaningless.]

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