12 December 2012

Random Robot Generator: Roll All Dice

Inspired by this post from Untimately, I couldn't resist making my own random robot generator using the "roll all the dice" technique, which in this Web log will henceforth be known as the Roll All Dice method because it reminds me of the film Destroy All Monsters.

In this case "Roll All Dice" includes the d3 and the d30 as well as the usual d4, d6, d8, d10, d12, and d20. (You may use a d6 to represent the d3 in the usual way, although I'm lucky enough to have an actual d3 that survives from my childhood copy of the board game Chopper Strike.)

Please note that this table generates robots of science fiction rather than automata of fantasy or mythology, although the effects are described using terms compatible with Dungeons & Dragons or Labyrinth Lord or their ilk. It may, of course, be used with any game of any genre as desired.


Random Robot Generator
(Roll All Dice)


Size

Roll 1d3 (or choose)

1. Small (1d4 HD, AC 4)
2. Medium (1d8 HD, AC 3)
3. Large (1d8+4 HD, AC 2)


Torso

Roll 1d4

1. Boxy
2. Cylindrical
3. Humanoid
4. Spheroid


Limbs

Roll 1d6

1. Blocky
2. Humanoid
3. Spheroid
4. Spindly
5. Tentacular
6. Tubular

(Choose number of limbs or determine randomly.)
(Choose manipular parts or determine randomly: claw, hand, mini-tentacles, or multi-tool.)


Locomotion

Roll 1d8

1. Hover
2. Legs
3. Rollers
4. Legs
5. Treads
6. Legs
7. Wheels
8. Legs


Head

Roll 1d10

1. Nil
2. Disklike
3. Domal
4. Conical
5. Cubical
6. Cylindrical
7. Humanoid and/or helmeted
8. Multifaceted
9. Pyramidal
10. Spheroid


Hand-to-Hand Weapon

Roll 1d12

1. Blade (damage: 1d8)
2. Chain saw (damage: 2d8)
3. Circular saw (damage: 3d6)
4. Contact shocker (as the spell shocking grasp)
5. Contact stunner (stuns target for 1d6 rounds)
6. Drill (damage: 2d10)
7. Grinder (damage: 4d6)
8. Jackhammer (damage: 1d12)
9. Man catcher (damage: 1d2 + capture; roll bend bars to escape)
10. Power shears (damage: 2d6)
11. Reinforced manipular part (+1 damage)
12. Vise pincer (damage: 1d6 + capture; roll bend bars to escape)


Ranged Weapon

Roll 1d20

1. Atomic blaster (damage: 1d8/HD; range: 120')
2. Dart gun (damage: 1 hit point + sleep; range: 30')
3. Death ray* (as the spell death spell; range: 180')
4. Destructo ray** (damage: 1d6/HD; range: 120')
5. Disintegrator ray* (as the spell disintegrate; range: 60')
6. Disruptor (damage: 1d10/HD; range: 100')
7. Electro ray** (damage: 1d6/HD; range: 120')
8. Flamethrower** (damage: 3d10; range: 80')
9. Force ray*** (damage: 2d6; range: 120'; pushes target)
10. Freeze ray*** (damage: 1d6/HD; range: 60'; encases target in ice)
11. Grenade launcher
12. Gyrojet rocket launcher (damage: 1d10; range: 300')
13. Heat ray** (damage: 1d6/HD; range: 200'; ignites combustibles)
14. Laser (damage: 1d6/HD; range: 240')
15. Netcaster (as the spell web; range: 30')
16. Immobilizer ray* (as the spell hold person; duration: 2 rounds/HD; range: 120')
17. Petrification ray* (as the spell flesh to stone; range: 60')
18. Slugthrower (damage: 1d8; range: 240')
19. Sonic ray*** (damage: 3d6; range: 60'; deafens target for 1d12 turns)
20. Stun ray* (range: 180'; stuns target for 2d4 rounds)

* No "to hit" roll needed; save vs. Wands to negate effect
** No "to hit" roll needed; save vs. Wands for half damage
*** No "to hit" roll needed; save vs. Wands for half damage and to negate effect

Special Features

Roll 1d30

1. Amphibious
2. Beverage dispenser
3. Burrowing capability
4. Detachable probes (as the spell wizard eye)
5. Directional orientation sensor (direction, altitude, depth)
6. Displacement (improves AC by 2; +2 to saves)
7. Divisible (splits into five smaller robots)
8. Electromagnet
9. Extended range communicator
10. Flight capability (as the spell fly)
11. Force field (as the spell wall of force)
12. Heightened senses
13. Holographic projector
14. Med kit
15. Radar
16. Reflective armor (repels all lasers; +2 to saves vs. visible rays)
17. Reinforced armor (improves AC by 1)
18. Reinforced frame (improves HD by 1)
19. Short range teleportation (as the spell blink)
20. Sonic nullifier (as the spell silence 15' radius)
21. Spotlight
22. Stationary invisibility (as the spell invisibility, but only when motionless)
23. Substance analyzer
24. Tech kit
25. Transformable (changes into vehicle or different robot shape)
26. Vacuum cleaner
27. Variable gravity generator (0-2 Gs)
28. Wallclimbing capability (as the spell spider climb)
29. Water purifier
30. X-ray vision (range: 20')

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