15. What are some things in the setting that are best avoided?
"Travellers should not venture to the southwest coast where the Z'Nee hold sway. They live in a huge fortified compound and only leave to plunder villages and take captives. It is said some captives are enslaved and others are used as sacrifices to their Undeath Cult. Periodically, they embark on "Chopping Sprees" that seem to have no purpose other than to kill living things for pleasure. For this reason, we also call them Smiling Killers. To our knowledge, they do not engage in trade with any tribe. Any encounter with the Z'Nee is redalert.
"Be aware of the difference between aggregators, aggrogators, and napalmgators. Beware of all but the first. The first are harmless and beneficial.
"There are two kinds of croxendomesticated and wild. The former are docile if given food once; the latter are docile only after they have eaten you.
"The southern coast is said to be dominated by vast ruins and giant Mutants. To be within sight or smell of the ruins is yellolert. To be within a league of the ruins is redalert.
"The Haunted Ravine speaks for itself. The less said the safer."
Fernettica, Chief of the Zem in Null
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