28 January 2023

Fight or Fright

I just read "Morale, Fear, and Madness" in Archade's Tower, and I think it has some ideas worth testing at the table. I tend to avoid (or neglect using) rules that impose or restrict player character behavior, as I believe situations and the manner in which they are presented ought to be enough to motivate a player's actions, but this article reflects a similar desire to preserve player agency—albeit in a mechanical fashion—and I think it might be a useful alternative. I'll be rereading the relevant section in the Dungeon Crawl Classics RPG rule book and pondering the topic.

2 comments:

  1. I was thinking of simple system. If you lose Morale/Fear test you choose Fight or Flight. Either run away or forgo any defense (even unconscious) and throw everything you have at the enemy.

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    Replies
    1. Interesting. Would foregoing any defense involve penalties?

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