What if instead of dealing double damage, maximum damage, or a random injury from a critical hits table, a natural 20 means the character gets an extra action (that may be used for an extra attack if so desired)? If that action results in a natural 20, another extra action is granted, and so on. In this case, each natural 20 offers a choice and the potential to make combat more interesting.
I think it's worth playtesting.
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