The premise: Each time a successful attack is made, roll on the table below to determine how damage is determined.
Variable Wound System
Roll 1d12
1. Roll damage and deduct from target's hit points, health, or the equivalent.2. Roll on an appropriate critical hit table and apply the result.
3. Roll on a hit location table. That area is scratched.
4. Roll on a hit location table. That area is injured.
5. Roll on a hit location table. That area is destroyed or severed.
6. Reduce target's Constitution, Stamina, or the equivalent by 10-60% (1d6).
7. Reduce target's Dexterity, Agility, or the equivalent by 10-60% (1d6).
8. Target's movement rate is halved.
9. Target is tripped and/or disarmed.
10. Target is flung backwards and must roll to remain standing.
11. Target is stunned briefly.
12. Target is knocked unconscious.
N.B.: If you lack a hit location table, try Hit Location Tables for All Occasions or the Extendable Random Hit Location Generator.
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