04 October 2020

Random Humanoid Generator (Roll All Dice)

This Random Humanoid Generator is specifically designed for use with The Savage World of Flash Gordon for Savage Worlds, but may be used for any game system and indeed any similar setting. Use it to create the outline of a new species, refining the results and using them as inspiration. If the results don't mesh with your vision, ignore them and choose freely. It's always a good idea to have a surprise for players who think they are experts on the source material.

Random Humanoid Generator
(Roll All Dice)

Climate

Roll 1d4

1. Frozen
2. Temperate
3. Tropical
4. Desert

Disposition

Roll 1d6

1. Hostile
2. Distrustful
3. Aloof
4. Cautious
5. Curious
6. Friendly

Ruler

Roll 1d8

1. King
2. Queen
3. Prince
4. Princess
5. Council of Elders
6. Noble + Council
7. Theocrat
8. Leader

Biological Derivation

Roll 1d10

1. Amphibian
2. Arachnid
3. Avian
4. Human
5. Human
6. Insect
7. Mammalian
8. Mammalian
9. Piscine
10. Reptilian

Primary Resource

Roll 1d12

1. Cloth
2. Foodstuffs, Cultivated
3. Foodstuffs, Gathered
4. Foodstuffs, Hunted
5. Fuel
6. Gems
7. Luxury Goods
8. Manufacturing
9. Metals, Industrial
10. Metals, Precious
11. Spices
12. Timber

Combat Quirk
Members of this species...

Roll 1d20

1. Abide by a strict code of honor that enhances their skill at one weapon.
2. Are immune to a certain form of attack.
3. Are effective in a team, but hopeless without leadership.
4. Are formidable individually, but unable to coordinate in groups.
5. Are great rocketship gunners, but poor pilots.
6. Are great rocketship pilots, but poor gunners.
7. Are unnaturally quick.
8. Are unnaturally strong.
9. Eat those who fall in combat.
10. Must pray before combat.
11. Never kill opponents — only take prisoners.
12. Never take prisoners.
13. Possess an extra sense.
14. Prefer combat as entertainment.
15. Prefer duels.
16. Prefer ritual combat.
17. Ride exotic mounts.
18. Use a substance before battle that enhances their combat ability.
19. Use primitive weapons.
20. Use robots to do their fighting whenever possible.

[This article is cross-posted here in Savage Arts & Sciences.]

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