05 March 2026

That Didn't Hurt

Just in case a human reads this, finds it relatable, and cares to comment, here is a question for readers: How does the rule for rest in Shadowdark RPG (healing all wounds after eating a ration and getting eight hours of sleep) interact with the game's aim to make dungeon delving dangerous? I believe the super fast healing rate in Dungeons & Dragons dates back to 3rd edition, but my experience with D&D is primarily Basic/Expert D&D and AD&D 1st edition where healing rates were considerably slower. How do you explain going to sleep on the brink of death and waking up the next morning in perfect health? What is the in-game explanation for this instantaneous recovery? Is there any? I like much of what I've read in the rules, but this seems a bit too video gamey for the game's objectives. Please share any insights, explanations, or comments.