02 January 2026

Locksmith with a Dagger

Once in a while, just for fun, I like to generate a 0-level character using the 0-Level Party Generator from Purple Sorcerer Games. Usually, I use the The Crawler's Companion app on my smartphone. In any event, if I use a character, I use it as is. I take the good with the bad and see how the character's life unfolds. I play the hand I was dealt, as it were. Take a look at this character I generated on 29 December 2025:

Occupation: Locksmith
Strength: 10 (0)
Agility: 14 (+1)
Stamina: 12 (0)
Personality: 12 (0)
Intelligence: 12 (0)
Luck: 8 (−1)
AC: 11; HP: 2
Weapon: Dagger −1 (1d40)
Speed: 30; Init: +1; Ref: +1; Fort: 0; Will: 0
Equipment: Chest—empty (2 gp)
Trade Good: Fine tools
Starting Funds: 30cp
Lucky Sign: Harsh Winter (All attack rolls)
Languages: Common

A locksmith. An average locksmith who is marginally more agile and marginally less lucky, with 2 hit points, an empty chest, fine tools, 30 copper pieces, and a dagger that causes 1d40 points of damage. 1d40... points of damage. True, his "lucky" sign is Harsh Winter, which means he suffers a −1 penalty to all attack rolls because his Luck score is 8, but if he does hit something, he causes 1d40 points of damage. I don't know if this an Easter egg, a glitch, or a mission from the gods, but this locksmith wields a dagger with a damage die that hasn't been invented yet, and I'm willing to make that work!

I could be satisfied with a simple 1d4 × 10 damage scheme, but just in case I face a judge who is a stickler for the full range of 1–40, I offer the following alternative for rolling 1d40 without a 40-sided die:

1d40 Substitute

Roll 1d10, then 1d4.
If you roll 1 on the d4, keep the d10 result.
If you roll 2 on the d4, add 10 to the d10 result.
If you roll 3 on the d4, add 20 to the d10 result.
If you roll 4 on the d4, add 30 to the d10 result.

10 December 2025

Wandering Thoughts 2025-12-10

Things I Like about HârnWorld:

  • The art.
  • The maps.
  • The attempt to make a grounded, believable, system neutral setting.

Things I Do Not Like About HârnWorld:

  • The overspecificity of the setting.
  • The rationale for the existence of monsters.
  • The pantheon of gods.
  • The religions.
  • The history within the setting.
  • The various countries.
  • The overcomplexity of HârnMaster (the optional rules system).
  • The general blandness.

It is not my cup of tea, but the art is fabulous.

17 November 2025

Non-Blogging, Stop

I think my computer is on the verge of expiring. Regular blogging will probably not resume until I can afford to replace it. I do not know when that will be. In the meantime, take care.

01 November 2025

Negatory NOvember

Oh, hello. It is November the 1st, and I am in a negative mood. Here are some highlights that are on topic.

I am annoyed by licensed role-playing games that become discontinued because the publisher lost the license to continue publishing them and related materials. It happens over and over and over. Sometimes the games are great and sometimes they're not, but when they're great, the loss is painful to the players, the publishers, and probably the designers. At this point, I may just give up on ever buying another licensed role-playing game. I'm tired of these yo-yo shenanigans. If I want to play a game based on a novel, movie, television program, etc., I'll just adapt it using a system I already know and enjoy. I'm tired of "official" rules and licensing nonsense.

I am bored by blowhards who argue about "the right way to play" role-playing games. What's right for you is what's right for you and maybe your gaming group. Who knows? There may be differences of opinion even amongst fellow gamers you've known for years. Role-playing is a leisure activity, not a science. Invest in a sense of humor.

I am growing weary of crowdfunding projects, especially when the "almost final draft" is released to backers with a plea to help find typographical errors and it turns out the draft is so poorly written and organized that it would require massive rewrites and untold hours of proofreading to make it anywhere near worthy of publication. If you want us to do this much work on a project, PAY US. If you can't pay us to do actual work that is unequivocally essential to the product's success (or existence), at least give us our copies for free. Competent proofreading, editing, and writing services ARE WORK DESERVING OF COMPENSATION. It makes me not want to support these projects in the future.

I am not supporting any product that uses "a.i." artwork, cartography, writing, or design in any way. If it isn't worth creating yourself, it isn't worth anyone else's time, money, or attention. I have no interest in rewarding laziness or incompetence. Peddle your slop in Hell.

Have a nice day!

30 October 2025

Please Stand By

I am experiencing technical difficulties with my computer, as well as the usual difficulties of being who I am as I try to exist in these space-time coordinates. My blogging will resume as soon as possible, probably even more sporadically than before, but such is Whatever This Is Called. If you are a living being who reads what I write, thank you for being there, somewhere. It means something to reach someone, even if I never know I reached anyone.

Perhaps.

Be seeing you...

31 August 2025

RPGaDay 2025: Day 31

31. Reward

Role-playing is its own reward. This is true of most hobbies, but the role-playing game is also the quintessential example of the game that isn't played to be won, but to be experienced. The reward is in the play itself.

[For more information on #RPGaDay (or #RPGaDay2025 specifically), read this.]

30 August 2025

RPGaDay 2025: Day 30

30. Experience

The experience of role-playing is greatly enhanced by hyperphantasia.

[For more information on #RPGaDay (or #RPGaDay2025 specifically), read this.]

29 August 2025

RPGaDay 2025: Day 29

29. Connect

Find those who accept and appreciate you for who you are.

To Hell with the rest.

[For more information on #RPGaDay (or #RPGaDay2025 specifically), read this.]

28 August 2025

RPGaDay 2025: Day 28

28. Suspense

I could address this prompt, but...

[For more information on #RPGaDay (or #RPGaDay2025 specifically), read this.]