tag:blogger.com,1999:blog-1197678759994283970.post683262908896233373..comments2024-03-19T00:05:32.681-04:00Comments on Applied Phantasticality: Liberated Clerical Spell SelectionGordon Cooperhttp://www.blogger.com/profile/12907319916602597979noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1197678759994283970.post-77375083674311266082012-06-03T17:10:18.305-04:002012-06-03T17:10:18.305-04:00If I were to make ALL clerical spells deferred, I ...If I were to make <b><i>ALL</i></b> clerical spells deferred, I probably would lower the number of spell slots clerical spellcasters get. But, rather than lowering them all the way down <b><i>TO</i></b> 1 spell per level, I'd probably just lower them <b><i>BY</i></b> 1 spell per level. Or maybe, at most, cut them in half (maybe rounded up, so 1st-level clerics still get a spell, but maybe rounded down, so they don't).https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-22380433595705305482012-06-03T16:53:54.811-04:002012-06-03T16:53:54.811-04:00Thanks! Glad to be of help! I like it, too! So muc...Thanks! Glad to be of help! I like it, too! So much, in fact, that I'm going to try it out as soon as I can. Thanks for getting this ball rolling! I think we've come up with something that will not only differentiate clerics from magic-users, but will also make clerics more interesting.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-69600406837203973432012-06-03T16:47:33.028-04:002012-06-03T16:47:33.028-04:00You're welcome! I'm glad you do find it in...You're welcome! I'm glad you do find it interesting! And thanks for your reply -- and your blog posts here, too! You're giving me all sorts of good ideas, inspiration for ideas, and help thinking them through.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-75334929055698912402012-06-03T13:19:56.955-04:002012-06-03T13:19:56.955-04:00Definitely a viable limitation, although now I'...Definitely a viable limitation, although now I'm seeing the potential benefits of combining selection, deferment, and randomization.Gordon Cooperhttps://www.blogger.com/profile/12907319916602597979noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-36026679261651929732012-06-03T12:07:07.432-04:002012-06-03T12:07:07.432-04:00Might as well comment here too. If you like the id...Might as well comment here too. If you like the idea of deferring selection until casting, perhaps decreasing the number of slots available is a good trade-off? Perhaps no more than one spell of each level per day, but the cleric does not need to prepare the spell ahead of time.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-20787624416707042692012-06-03T12:03:18.855-04:002012-06-03T12:03:18.855-04:00Actually, I think that's a perfect solution. E...Actually, I think that's a perfect solution. Excellent suggestion!Gordon Cooperhttps://www.blogger.com/profile/12907319916602597979noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-13307640916690813092012-06-03T11:57:34.732-04:002012-06-03T11:57:34.732-04:00Thanks. I replied to your comment there. It *is* i...Thanks. I replied to your comment there. It *is* interesting!Gordon Cooperhttps://www.blogger.com/profile/12907319916602597979noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-56498362986234735352012-06-03T02:54:47.457-04:002012-06-03T02:54:47.457-04:00Oh...and I forgot to mention...
Another benefit o...Oh...and I forgot to mention...<br /><br />Another benefit of the approach I suggested above is that it limits clerical <i>"miracles"</i> to only at most two 1st-level spells, two 2nd-level spells, one 3rd-level spell & one 4th-level spell (assuming AD&D rules), regardless of how high-level the cleric might get.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-73291930785319652732012-06-03T02:43:06.523-04:002012-06-03T02:43:06.523-04:00I, too, am concerned about this idea undermining t...I, too, am concerned about this idea undermining the importance of resource management as a central element of the game. And I also agree that it doesn't support the belief that <i>"God works in mysterious ways"</i>, which is so common to so many religions. But FrDave mentioning <i>"randomizing bonus spells"</i> gave me an idea...<br /><br />What if, instead of choosing bonus spells randomly, bonus spells were the <b><i>ONLY</i></b> ones that didn't have to be chosen until cast. That way, only exceptionally wise clerics would have that most miraculous ability. And, the wiser a cleric was, the more of that miraculous ability s/he'd have.<br /><br />And, to emulate the <i>"God works in mysterious ways"</i> thing, how about using the idea I put forth <b><a href="http://untimately.blogspot.com/2012/05/gods-are-fickle.html" rel="nofollow">HERE</a></b> instead?<br /><br />That way, clerics would still have to deal with some spell resource management, exceptionally wise clerics would have exceptionally miraculous abilities, and the ways of gods would be so mysterious that some of them would seem random.<br /><br />What do you think?https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-51143019305666337722012-06-02T14:28:07.013-04:002012-06-02T14:28:07.013-04:00At higher levels, this would make the cleric extre...At higher levels, this would make the cleric extremely powerful. Though I do like the logic of this approach, it fails to consider two things: 1) the traditional game mechanic of resource management and 2) the reality that God works in mysterious ways (what we may think we need isn't really what we need sometimes).<br /><br />I have had a tremendous amount of success emulating this through randomizing bonus spells. It allows players to plan for what they think they'll need and deal with what God thinks they need. It is surprising how often that randomly determined spell becomes critical.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-1197678759994283970.post-31017141232791744062012-06-02T14:14:52.876-04:002012-06-02T14:14:52.876-04:00Your reasoning makes sense to me. I think the idea...Your reasoning makes sense to me. I think the idea is certainly worth playtesting. I'll do so myself when I get the chance. But all my games are quite low-level, so I won't find out how powerful this might make high-level clerics.<br /><br />Some related ideas you might find interesting to consider are <b><a href="http://untimately.blogspot.com/2012/05/gods-are-fickle.html" rel="nofollow">HERE</a></b>.https://www.blogger.com/profile/14398295844409607075noreply@blogger.com